Just summing up what I’m asking about here. What I am asking for is a tool that when I look at a design and want to decide to vote for it or not and synthesized designs that are close in sequence. I will like a tool to give me the nearest designs (+ or - loop differences). It will be useful both when designing and voting. I will like to be able to compare designs that are close, one by one, beside the design I want to decide about. I think I got inspired from Jnicol’s spreadsheets of the lab designs. There one can call out close designs.
Here is the mixed set of ideas that came up, when I mentioned this in chat:
Eli Fisker: By the way, I got an idea a moment ago [0:35 AM]
lroppy: brainstorm or just small shower [0:35 AM]
lroppy: ? [0:35 AM]
Eli Fisker: I am trying to pull op mods of the design I was deciding about to vote on [0:35 AM]
Eli Fisker: And it hit me [0:35 AM]
starryjess: OUCH [0:35 AM]
starryjess: [0:35 AM]
Eli Fisker: why don’t we get the designs presented that are already scored and 4 or 5 nucleotides away from that mod [0:36 AM]
Eli Fisker: instead of sometimes having to try guess what it is a mod of [0:36 AM]
Eli Fisker: I mean people don’t always state what they mod, the precise title or what they change [0:36 AM]
Eli Fisker: And I like to see what is changed so I can decide if I think it is a good idea [0:37 AM]
starryjess: that is a good idea [0:37 AM]
Eli Fisker: Idea finished [0:37 AM]
Eli Fisker: thx, starry [0:37 AM]
Omei: I take a design with a good score, and then sort the designs on the sequence field. Is that related to your thought? [0:37 AM]
lroppy: again, concur [0:37 AM]
Eli Fisker: oh, Omei, that is a fine idea [0:37 AM]
Eli Fisker: but it takes more labour [0:37 AM]
lroppy: y [0:37 AM]
Eli Fisker: than I think it would have to [0:37 AM]
Eli Fisker: What if we could set how close designs we wanted? [0:38 AM]
starryjess: how do you do that Omei? [0:38 AM]
Eli Fisker: So eg. 5 bases different or 8 [0:38 AM]
lroppy: need more selectivity than that, i suspect, but on right track [0:38 AM]
starryjess: k nevermind, I see [0:38 AM]
Eli Fisker: So we can set how many alternative designs we want to see for a round 2 design [0:38 AM]
Eli Fisker: Iroppy, agree [0:39 AM]
Omei: And while they were add it, the developers could also not count hairpin differences. [0:39 AM]
Omei: * at it [0:39 AM]
Eli Fisker: Ah, very fine idea [0:39 AM]
Eli Fisker: I like that [0:39 AM]
Eli Fisker: Because they tend to vary more and will disturb what I am really after [0:39 AM]
Eli Fisker: I want to see designs that are similar in the main body, but slightly different. And I want to see the scored ones [0:40 AM]
Omei: Actually, that would be pretty easy to do as a script – not have to wait for the developers. [0:40 AM]
Eli Fisker: Instead of having to search for the original for all the mods [0:40 AM]
lroppy: ooh oooh [0:40 AM]
lroppy: a volunteer coder [0:40 AM]
Eli Fisker: Omei, cool, go on [0:40 AM]
Omei: [0:40 AM]
lroppy: would spend coins for that [0:41 AM]
lroppy: see another use for coins [0:41 AM]
Eli Fisker: hehe, definitely worth it [0:41 AM]
Eli Fisker: I will like to have it integrated in the game, so I am still considering putting it up in the forum. But I will love if you will work on it, or know someone who can, Omei [0:41 AM]
Omei: What parameters would you want to gice it? A design ID and a maximum distance? [0:41 AM]
Eli Fisker: A maximum distance, with and with out counting loops [0:42 AM]
Omei: It’s the kind of thing I can do, yes. [0:42 AM]
Eli Fisker: awesome [0:42 AM]
lroppy: and ability to lock certain bonds so thaey do not change [0:42 AM]
lroppy: version 2 [0:42 AM]
Eli Fisker: When it gets integrated I will like it to be a tool where I won’t have to give it an id, but just can call the tool [0:43 AM]
Eli Fisker: when in the design [0:43 AM]
Omei: Something like that would happen on the developer’s schedule. But I could certainly prototype it, to help determine what the most important features would be. [0:45 AM]
Eli Fisker: That would be really great [0:45 AM]