Idea for the Interface

I was trying to make some “natural” RNA puzzles, and I’ve noticed that often times, the branches of a multiloop overlap ingame. A more diverse selection of puzzles could be made and solved if you could:

  • change the angle of the bend introduced by internal loops.
  • “slide” branches around multiloops.

You can do this in VARNA by clicking a stack and dragging it. I’m not sure this would be very easy to do in EteRNA, though, and I’d understand if dev time could better be spent elsewhere.

This is interesting.

EteRNA is in fact using the same algorithm as VARNA to render RNAs, so we should be able to apply the same interface.

Let us look into this bit more - thanks for pointing this out Quasispecies!