# \[Market Strategy\] GU motif

**URL:** https://forum.eternagame.org/t/market-strategy-gu-motif/2045
**Category:** Strategy Market - Single State
**Created:** [February 7, 2014, 2:11pm UTC](https://forum.eternagame.org/t/market-strategy-gu-motif/2045 "2014-02-07T14:11:00Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![Eli\_Fisker](https://forum.eternagame.org/user_avatar/forum.eternagame.org/eli_fisker/32/4453_2.png) [@Eli\_Fisker](https://forum.eternagame.org/u/Eli_Fisker)
#### Post date: [February 7, 2014, 2:11pm UTC](https://forum.eternagame.org/t/market-strategy-gu-motif/2045/1 "2014-02-07T14:11:00Z")

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[![](https://d2he8ud106d9gn.cloudfront.net/original/2X/e/e7638484f3fe9e67d9eb5e5bdb00fca947f9acb3.png)](https://d2r1vs3d9006ap.cloudfront.net/s3_images/1019539/GUmotif.png?1391782201)

**General**  
Give -2 if motif is 2 basepair or closer to closing basepair.  
Give -1 if motif starts in closing basepair  
Give + 2 for motif in stems in stems 7 bp and longer.  
Give + 1 if open base is complementary to motif base. (Only + one if that creates an extra GU)

**Motif specific**  
Give -1 if open base is non-complementary for motif 1a and 1d + 2a and 2d  
Give + 1 if open base is non complementary C, for motif 1b and 1 c + 2b and 2c  
Give +1⁄2 if open base is any other non complementary base for 1b and 1 c + 2b and 2c.

For the idea behind this, check [THIS](https://getsatisfaction.com/eternagame/topics/gu_motif) forum post.
