So nice to see the script interface available within eterna
a couple of simple lines of code example that could be pasted in at the click of a button might make sense.
so for example I see further up the page that if you have a puzzle solving script then you need to have a particular chunk at the start of your code
“So if you want your script be evaluated correctly, you have to make your script getting first parameter as secondary structure.”
but it’s not quite clear what that means
does it mean the variable that you get must be called secondary structure?
does it mean that it must be something that is populated by …(((…)))) type stuff ?
also I see a few bits like ‘ajaxmanager not defined’ in the results of clicking test on player structures that could probably do with some sort of feedback to the developers, but generally I wanted to cheer quietly when I saw this section this morning. I need to brush up on my coding now - and this is super motivation