When I select Play/Scripts there is no option to create a new script/booster. When a select an existing script/booster there are no option presented to edit it or change its parameters (e.g. favorite/unfavorite).
ARGH! Never mind. For some reason that browser window was not logged into eternagame?!
@LFP6 OK. Today I’m logged in, but I don’t see my latest revsion (3.643) of the arcknot booster and when I try to create a new version by doing Make a Copy and Save it hangs on the Save. Do I have too many scripts? (I’m probably pushing 1000+).
Jeff
@LFP6. Huh. I logged out and back in and now they are showing up. Wierd.
Jeff
Odd indeed! I will note that I wouldn’t personally suggest creating so many versioned copies of the same script, if anything just because it makes it rather hard for someone to browse through scripts. If you want to allow others to keep using older versions you might consider only creating separate scripts after a larger amount of changes have been made, if you’re concerned about breaking a script while someone’s actively using it you could create a private script for work in progress which you can copy over to edit the “public” version later, and if you want version history you might consider version controlling the script on GitHub and then just holding the latest version in the script itself (you could even use GitHub Actions to do this automatically - at some point I’d like to have an official utility to do this!)
One of the reasons I have so many public versions is that I am collaborating with Eli as a tester. I rotate through several edit cycles and a couple of “DEV” versions, then I make a new public version for him to test. I don’t want to break the version he is currently using so I release it as a new version.
I suppose I could possibly go with a public RELEASE, BETA, ALPHA, and DEV version. When DEV becomes stable enough, it becomes the new ALPHA by copying it over the old ALPHA. When ALPHA becomes stable enough, it becomes the new BETA by copying it over the old BETA. And so on. That way I would never have more than 4 public versions.