We got our first look today at the new 3D model being developed for in-game visualization. In case you missed the town hall, here are two images the developer Pragya shared with me.
I’m wondering if tertiary bonds within the rRNA are shown on the 16S model? (Not the contacts with proteins, the 16S-16S contacts.) And I’m wondering if there is any way to use our existing motif/protein booster to light up motifs on the 3D model. Since Pragya is doing this amazing programming, maybe she knows a way to do it that wouldn’t use much processing power. The design decisions being made likely are mindful of processing burden; don’t want every new mutation to take 5-10 seconds to fold.