Once upon a time, there were competitions in the challenge puzzles where players would try to achieve the max number of GU pairs for a given secondary structure.
For those players who would like to see another layer of ranking in the game, I propose that we apply this same concept for minimizing the number of GC and maximizing the number of GU, to all player puzzles made so far.
To take maximum G-U as an example. A player opens up a random puzzle. At the top, would be the in puzzle ranking for number of G-U. For every puzzle where a player has the most G-U, or is tied for the most, he would gain one point in the new max G-U leaderbrourd. The ranking for this would be quite dynamic, allowing even new players the chance to become rank 1 in something if they wanted to!
The same concept would be applied to minimum G-C as well.
Potential topics of discussion include: Do the constraints for solving the puzzle matter as well, or, do we want it to be based solely on the secondary structure?