Is there a way to determine the free energy of a particular folding within the scripting interface? If not I’d like to make a Request For Engineering:
Lib.freeEnergy(sequence,shape) returning
the free energy of the sequence as folded into that shape.
Or failing that, at least:
Lib.foldWithFreeEnergy(sequence) returning
{shape: shapeString, energy: freeEnergy}
It seems like there is such a free energy calculator somewhere, as when you edit a sequence in the puzzleMaker or lab it can tell you what the free energy of the target shape is.