45%-65% of the pairs should be GC
40%-50% of the pairs should be AU
5% or less of the pairs should be GU
Tetraloops and pentaloops should be closed with a GC with any loops containing more unbonded pairs being closed with 2 consecutive GC’s
Stacks need to have a GC pair every third or fourth bonded pair in stacks with six or more bonded pairs
Dear JerryP70,
Your strategy has been added to our implementation queue with task id 13. You can check the schedule of the implementation here.
ETA of the implementation is 6/10/2011
Thanks for sharing your idea!
EteRNA team
Dear JerryP70,
We are glad to report that your strategy has been implemented and tested.
Length : Your strategy was implmented with 150 line of code.
Ordering : We ran your strategy on all synthesized designs and ordered them based on predicted scores. The correlation of your strategy’s ordering with the ordering based on the actual scores was 0.218. (1.0 is the best score, -1.0 is the worst score. A completely random prediction would have 0 correlation)
Please note that the numbers specified above will change in future as we’ll rerun your algorithm whenever new synthesis data is available.
More detailed result has been posted on the strategy market page. Thank you for sharing your idea, and we look forward to other brilliant strategies from you!
I was looking at the results in my strategy and I noticed that some of the values that my strategy produced were over 100. If 100 is the highest how is this possible? Also what are the deductions if the percentages are not met? I noticed that everything was in increments of 10, could this be changed to 1 point for every 5% difference and 5 points for everything else? Thanks.
Hi JerryP70,
Yours implemented as adding from 0 when conditions are met, rather than deducing from 100 when conditions are not met.
We did an automatic optimization on how much points will be rewarded when each category is satisfied, and in that process the total came to be more than 100.
Note that we used 0~100 scale for a simple explanation, but it doesn’t always have to be exactly within that. The most important part is how your strategy can distinguish between designs.
As previously mentioned we already ran automated optimizations for numbers used in the implementation (5 points, 10 points etc) so that you don’t have to worry about fine tuning every number! - We want our players to focus on coming up with creative features : ]
Also, there has been a change of direction in the Strategy Market - check out this news item for details!
OK, Thanks for the information.