Switch puzzle visual glitch from holding mouse button

Bases can be shown incorrectly in some states of switch puzzles when the mouse button is held down and then redo or undo are used, and a switch between natural and target modes is made before releasing the mouse button.

  1. Click and hold, changing base(s) and/or pair(s).
  2. Switch mode and use redo/undo. (Either order, but need to use both mode and history.)
  3. Release mouse button.

The states then display different sequences, which persist until changed. Seems to only be a visual effect. Use of PiP mode isn’t necessary to get it to occur.

Huh interesting, thanks for flagging this! I have a rough guess as to why this is (how we record the “temporary” sequence as you click and drag and only apply it once you release). This isn’t something I’d expect people to run into very often so probably won’t be prioritized to fix near-term, but is certainly buggy behavior that we should address!