Thank you jee and the eterna team for releasing Player Puzzles.
We should be able to come up with some very interesting puzzles
There are just a few things that would improve it though.
- Being able to reset the puzzle. Back to standard A-only.
- Energy Window
- Highlighting of the Brackets. Easier to tell if the bracket has been paired up or not.
Or some other way to find out where a bracket is missing and/or is needed.
- Being able to post up the same shape, so we can do Stage Puzzles. With more and more conditions, at each stage.
- If possible, a Puzzle Designer leaderboard. With various stats. Number of Puzzles designed, Number of times puzzles have been solved. And I’m sure there are other metrics that could be included…
Thank you for your time!
Berex and chaendryn suggestion list.
1)yes, Needed when designing and playing.
3)yes – would make it easier.
4)yes, if a player wanted to make a puzzle series this would make it a lot easier for them to do so.
9)yes and a scroll bar like we have in Lab interface.
I agree, but the question is what should the reward system be such that we are not encouraging people to create that are a) super easy, b) super hard, c) of low quality, etc. just to get some quick points.
Also, how does one quantify the “difficulty” of a puzzle? Hopefully, this should be able to be done automatically by some computer program so it is more objective.
I think your idea about locking bases is a good idea, I added it to the bug tracker as bug 438. Thanks for the feedback, the dev team will discuss this idea soon.
Great idea, I added it to the bug tracker as number 445
great ideas, I added #9 to the bug tracker as number 444.
Initially I think you should count number of bases and put that into various score bands. And a second factor to consider would be ratio of dots to brackets. I would say generally more dots vs brackets would mean its harder.
Mpb21 - I agree with your comments.
Good idea, I added it to the bug tracker at number 446.
Sorting by puzzle maker, newest and puzzle rating (or puzzle name if puzzle rating is hard to implement) would have been useful in the player puzzles section!
In addition to some of the things listed above (especially the energy window, reset-to-A, and wider notation box with scrollbar), I’d like to have some way to be notified when people leave comments on our designs (this would be really nice in lab as well).
Yes, the honour of being at the 20 first list will act as an incentive to solve the hardest puzzles I hope players use the difficulty rating, and that the eterna team implement ‘sort by difficulty’ as a sorting option